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Monday, August 4, 2008

S.T.A.L.K.E.R

S.T.A.L.K.E.R.: Shadow of Chernobyl has always been an overly ambitious game, which is probably why it has arrived several years later than originally expected. The game's goal is to create a virtual world with an ecology all its own and then place you in the middle of it. That's something that's rarely been attempted, particularly in a first-person game. However, to the credit of THQ and Ukrainian developer GSC Game World, S.T.A.L.K.E.R. is an impressive accomplishment. This first-person survival game is at times amazing and engrossing and on par with such classics as Deus Ex and System Shock.

This is another first-person game that features a silent and mysterious protagonist, much like Half-Life's Gordon Freeman. You play as the Marked One, a heavily armed scavenger suffering from amnesia and stuck inside the exclusion zone surrounding the nuclear power plant at Chernobyl, Ukraine. Yes, the same nuclear plant that exploded in 1986 and, in S.T.A.L.K.E.R.'s fiction, again in 1989, creating a radioactive hotspot brimming with mutants, heavily armed rival factions, and all sorts of weird, paranormal activity. Your task: Figure out who you are and what's going on at the core of the zone.

At its heart, S.T.A.L.K.E.R. is a first-person survival game that blends action with role-playing. This isn't a linear game, like Half-Life or Call of Duty, where you basically are restricted to a straight path and are taken for a tightly controlled and scripted ride. S.T.A.L.K.E.R.'s huge environments and open-ended gameplay make it more like a role-playing game, as you can go where you want and do what you want if you're willing to live with the consequences. However, you don't have to worry about traditional role-playing attributes such as strength or intelligence, or accumulating skills and abilities. Instead, all you have to worry about is your skill with a rifle and scavenging enough weapons, ammunition, and med kits from fallen enemies to keep going.

Slowly but steadily, S.T.A.L.K.E.R. introduces you to the bizarre world of the zone, a place where the fabric of reality is being ripped apart. Strange energy anomalies are everywhere, and wander into one at your own hazard. These anomalies produce rare and valuable artifacts that can be collected and traded, or even equipped, as they can confer special abilities. Perhaps the most useful ones enhance your endurance, letting you run for far longer than normal, which is a particularly valuable ability to have when traversing the huge area of the zone. And, of course, danger lurks everywhere in the form of enemies that are both human and not-quite human, as well as from animals.

To battle them, you'll have a large arsenal of weapons to eventually choose from, mainly in the form of assault rifles, shotguns, and pistols. S.T.A.L.K.E.R. features one of the best ballistics models ever seen in a game, and as a result, firefights feel authentic as you try and hit someone with what can be a wildly inaccurate rifle. The name of the game is using cover effectively and firing short, accurate bursts, particularly at the targets' heads. After a battle, you can loot the dead for weapons and ammunition, and one of the nice touches in the game is that you can't run around with an arsenal of 9 or 10 different weapons. Instead, the inventory system restricts what you can carry mainly by weight, and most weapons use a different type of ammo, which means that you've got to be judicious in selecting what you take with you. There's simply no way you can haul around three or four different weapons, their ammunition, and everything else that you need to survive in the zone. This includes health packs, bandages, radiation medication (vodka will also do in a pinch), and even food. You've got to eat regularly in S.T.A.L.K.E.R., and if you go too long without food, hunger warning signs appear.

The game's artificial intelligence is impressive, both in and out of combat. In combat, enemies are cunning when given enough room to move around. Human enemies hunt you intelligently, using cover and the terrain to their advantage. Meanwhile, creatures such as packs of mutant dogs behave like you'd expect wild animals to. They attack when they feel they have the advantage but flee if given a painful lesson. It's this kind of behavior that makes the zone feel alive, with these different factions and animals all trying to go about their daily tasks. The AI does take a hit when placed in tight interiors, though, as the lack of maneuvering options makes it turn a bit predictable, but you'll likely appreciate this fact early in the game, as hiding inside a building and picking off the grunts as they come through the doorway is the only way that you'll survive some of the early battles.

There are all sorts of human characters in the game, from lone stalkers out on their own to various factions that you can ally with or battle. Then there are the mutants, from the strange animals that inhabit the zone to the more deadly kind of mutated humanoid, such as the little guy who can mess with your mind to the creepy crawling dudes who lunge at you from out of nowhere. Toss in S.T.A.L.K.E.R.'s version of zombies and poltergeists, and you've got a more-than-interesting array of potential friends and foes. There are some large-scale battles that will find you fighting alongside teammates, and afterward you'll watch as AI friendlies saunter up to the wounded writhing on the ground, say something nasty in Russian or Ukrainian, and then shoot them in the head.

S.T.A.L.K.E.R.'s main storyline will take maybe 10 hours to get through if you just pursue it, but there are also plenty of side quests that can consume hours, as well as sheer hours spent on exploration. The side quests are very optional, though, as they usually end with a cash reward, and cash is the one thing that you'll not face a shortage of. There's just nothing worth buying from the vendors in the zone that you already can't get for free with a little exploration.

Much of S.T.A.L.K.E.R.'s story is a bit hard to figure out, thanks to the fact that it's delivered mainly through short journal entries, cryptic cinematic cutscenes, and hard-to-understand Ukrainian and Russian accents. There are also multiple endings, with some that end in failure depending on the choices that you make in the game, so there's plenty of replayability here. However, the quest system itself is a bit broken, as some side quests can't be resolved or they reset after you've accomplished them. We also encountered issues while running the game under Windows Vista, from quick loads not working to the game becoming unstable and crashing. THQ and GSC Game World are working to deliver a patch for some of these issues, but it's a pity that the game shipped with them. Considering that S.T.A.L.K.E.R. was already years overdue, another month or two in testing seems rather paltry, especially to provide support for Windows Vista.

As innovative and revolutionary as S.T.A.L.K.E.R.'s single-player game is, its multiplayer component is surprisingly old fashioned and standard. Multiplayer features the traditional modes, such as deathmatch, team deathmatch, and artifact hunt (basically capture the flag), and the goal is to run around and get as many kills as possible. The action is fast, brutal, and short, and while the multiplayer features the same impressive ballistics modeling of the single-player game, it still feels way too easy to get picked off over and over again by a distant sniper. Multiplayer does have an economy of sorts, as you gain cash for your kills, which you can use when you respawn to purchase different weapons, ammunition, and equipment, but for the most part, there's nothing particularly new here.

Though already dated by a few years, S.T.A.L.K.E.R. still looks good, and its visuals are on par with Half-Life 2. What the game lacks in modern-day graphical pizzazz, it makes up for with intricate detail and immersive atmosphere. There's something to be said for the game's environments, which are infused with a ton of character and detail. It feels like the postapocalyptic landscape it's supposed to be. The countryside of the zone feels rugged and wild, with abandoned towns and compounds littering the landscape. Each locale has its own particular feel to it, so you never feel like the world was made with cookie-cutter building templates. The sense of exploration is marvelous, and it's the little details that make the difference. While you won't need a high-end system to play the game, the sheer size and scope of the world are such that it really helps the frame rate if you do.

The lighting and particle effects are particularly well done. For instance, battles can occur in raging storms, with flashes of lightning briefly illuminating the battlefield. The game's flashlight system also deserves a heaping of praise. The flashlight in S.T.A.L.K.E.R. cuts through the darkness with a realism that's beautiful to behold. It's your most important friend in the dark, but at the same time, it also betrays you, since enemies can see the light from your beam long before you can actually see them. And the flashlight doesn't suffer from the 30-second-battery-life contrivance found in most shooters. How refreshing.

The audio in S.T.A.L.K.E.R. also does an excellent job of immersing you in this world. When you're outside in the zone, the rustling of the wind in the grass, the cry of animals in the distance, and the ominous tick of your Geiger counter are ever present. When you're inside, there's nothing like the howl of a nearby mutant to raise your hackles. Weapon and mechanical sounds are also spot-on, and the crack of assault rifles in the distance lets you know that trouble's ahead. The voice acting is a bit hard to understand, but since the game is set in the Ukraine, that's to be expected. Even the game's broken English (both spoken and written) is a bit charming in this regard.

In spite of its small quirks and bugs, S.T.A.L.K.E.R. is definitely a game that deserves to be played. For first-person shooter fans looking for the next big thing in the genre, it's difficult not to be impressed by the game's unique and evolving world. Meanwhile, fans of role-playing games will appreciate the open-ended nature of the gameplay and being able to explore different paths through the zone. This is a bleak game, but in a good way, as it captures its postapocalyptic setting perfectly. It's also an excellent combination of combat, horror, and exploration.

Saturday, August 2, 2008

Thermalright Ultima 90i


This era is of high end overclockable CPU's and the future is even brighter.The intel's 65 and 45 nm processors have high overclocking potential and this will surely lead to the high temperatures.
Thermalight is a well known vendor of cooling solutions and this product is a masterpiece.It's small and weighs just460 grams and it has six heat pipes.The motherboard is need to be removed to install this cooler and the process involves installation of a back plate on the rear of the motherboard.the process is not hassle free but it secures the cooler.
The performance of this cooler is amazing ,a difference of around 25 degrees on overcoocked quad core says all. the price of Rs2500 it is a good options for overclockers.

Wednesday, July 30, 2008

i Phone 3g


It's hard to think of any other device that's enjoyed the level of exposure and hype that Apple found in the launch of the first iPhone. Who could forget it? Everyone got to be a gadget nerd for a day; even those completely disinterested in technology seemed to come down with iPhone fever. But the original device was still far from perfect: its limited capabilities (especially in the 3G department), high price of entry, and the small number of countries in which it was available kept many potential buyers sidelined. Until now -- or so Apple hopes.

The wireless industry is a notoriously tough nut to crack, and it's become pretty clear that the first iPhone wasn't about total domination so much as priming the market and making a good first impression with some very dissatisfied cellphone users. With the iPhone 3G, though, Apple's playing for keeps. Not only is this iPhone's Exchange enterprise support aiming straight for the heart of the business market, but the long-awaited 3rd party application support and App Store means it's no longer just a device, but a viable computing platform. And its 3G network compatibility finally makes the iPhone welcome the world over, especially after Cupertino decided to ditch its non-traditional carrier partnerships in favor of dropping the handset price dramatically. $200? We're still a little stunned.

So now that Apple finally stands poised for an all out war on cellphone-makers everywhere, will the iPhone 3G stand up to the competition -- and higher expectations than ever? Read on for our full review.
The hardware
No one will have any trouble recognizing the new device from its face -- it's essentially identical to the original iPhone. Thankfully, the bright, high quality, high resolution 480 x 320 3.5-inch display that's just so easy to love, hasn't been changed a bit. Unfortunately, it's still every bit as much a magnet for smudges and fingerprints -- in fact, even more so now that the rear of the device has dropped its chic matte aluminum in favor of black (or white, optional on the 16GB model) plastic. Hey, at least now it's more symmetrical.
The body of the phone is slightly thicker at its center than its predecessor, although the edges are tapered and thinner than before, which is always a good way to make a device feel smaller than it actually is. (Palm learned this a long time ago.) There are a couple downsides to the body shape, though: first, when you're tapping off-center on a hard, flat surface, the phone wobbles (but only a little, oh well).
Second, the new shape means you won't be using it in your original device's dock. This really wouldn't be all that bad if Apple included a dock with the 3G like they did with the first iPhone, but now they want you to buy that separately. Did we mention they're asking $30 for it? Way lame. That absurdly small power adapter kind of makes up for it, but only a little.

One thing Apple was keen to talk up is the vastly improved call quality of the iPhone 3G. Those in the know understand that 3G call quality is often better than regular GSM -- but it turns out Apple made a huge improvement on both sides. iPhone 3G calls made over 3G and GSM both sounded significantly better than calls made on the original iPhone. If you're upgrading your device iPhone you may not necessarily notice it, but on a side by side it was pretty obvious.

Of course, call quality most often depends on coverage, and coverage varies between 3G and GSM networks depending on where you are. 3G calling also requires more battery power. Where are we going with this? Well, despite many of the painstaking measures Apple's taken to preserve battery power, the iPhone 3G doesn't do any real time signal detection to help determine whether you currently have better 3G or GSM voice coverage. If you suspect you might get better coverage either on or off 3G, it's up to you to dig down through a few settings menus to flip the switch. Not a deal breaker by any means, but it'd make for a welcome fix.

Apple's numbers on the iPhone 3G's battery life peg it at 10 / 5 hours talk on GSM / 3G (respectively), 5 hours 3G data, 6 hours WiFi, 24 hours music and 7 hours video. Pretty much everything we've found in our testing jibes with Apple's claims, if not exceeds them. (Our early results testing video early on skewed low because we had mistakenly left on push and fetch data, which dropped the battery life by almost 25%. After re-testing, they're back up to spec.)

All our tests were conducted with 3G on, WiFi on (not connected), Bluetooth off, no data fetching enabled (unless specified otherwise). Media tested with stock headphones, medium volume, and medium screen brightness, auto-brightness disabled.
  • Music (continuous playback, large library, occasionally turning on screen): 31h 23m
  • Video (continuous playback, no push/fetch data): 7h 5m
  • Video (continuous playback, with push and 15 minute fetch data): 5h 24m
  • Daily data use (browsing, email, and GPS / maps): ~6h 30m
Those numbers definitely are not bad, but if you're anything like us and you kill time on your phone reading feeds and checking email like a fiend, by 3 or 4pm you'll likely be wondering if you'll even make it home with any power left -- especially if you leave on the 3G data. So be warned, because the kind of prolonged usage you used to get away with on the original iPhone probably isn't possible with the iPhone 3G. For some, this may be an issue. Others may never notice.

There have been a number of other fixes to better the device as well. For example, the phone now has two proximity sensors to better detect when it's held to your ear. We also found that while the camera was essentially identical, we were getting images that were ever so slightly sharper and crisper than the original iPhone on 1.1.4 (check it out below). Still, knowing that HTC's Touch Diamond -- which features a 3.2 megapixel sensor and mechanical autofocus -- could pack such a great camera in an even smaller form factor than the iPhone's left us pining for something a bit more than the same 2 megapixels from the first time around.
The move to plastic seemed almost inevitable now that the iPhone has so many radios, frequencies, and antenna needs (GSM, EDGE, HSDPA, WiFi, Bluetooth, GPS), but while we do prefer the original aluminum, the plastic does feel pretty solid and not at all flimsy, which is more than we can say for a hell of a lot of handsets. There's no doubt about the fact that we'd have preferred a matte or soft-touch finish to the glossy plastic, but that's all a matter of taste.
What we're probably the most excited about, though, is that two of our biggest hardware-related gripes from the original device have finally been addressed: first, the headphone jack is now flush, which means any standard (3.5mm) headphones will work in the iPhone without the need for an adapter. The new jack has a solid, confidence-inspiring feel that won't leave you worrying about damaging the device or your headphones. To this day we still have no clue why Apple pushed the jack in -- it was kind of funny hearing Steve pitch the flush jack as a feature at WWDC. It's the simple things, you know?

Tuesday, July 29, 2008

GTA IV


Stepping off a boat in the shoes of illegal immigrant Niko Bellic as he arrives in Liberty City at the start of Grand Theft Auto IV, you can tell immediately that Rockstar North's latest offering is something quite special. Yes, this is another GTA game in which you'll likely spend the bulk of your time stealing cars and gunning down cops and criminals, but it's also much more than that. GTAIV is a game with a compelling and nonlinear storyline, a game with a great protagonist who you can't help but like, and a game that boasts a plethora of online multiplayer features in addition to its lengthy story mode. It's not without some flaws, but GTAIV is undoubtedly the best Grand Theft Auto yet.


Liberty City has changed a lot since 2001.

One of the many things that set GTAIV apart from its predecessors is Liberty City, which is more convincing as a living, breathing urban environment than anything that you've seen in a game before, and bears little resemblance to its namesake in 2001's GTAIII. Liberty's diverse population believably attempts to go about its daily business, seemingly unaware that several criminal factions are at war in the city. Niko has no such luck. He's compelled to start working for one of the factions shortly after arriving, when he learns that his cousin Roman has some potentially fatal gambling debts. Niko's military experience makes him a useful freelancer for employers in the business of killing each other, and though his reluctance to carry out their orders is often apparent, he does whatever is asked of him in the hope that completing missions for other people will ultimately give him the means to complete his own.

Actually, Niko doesn't have to do everything that is asked of him. On several occasions as you play through his story, you'll be presented with decisions that afford you the option of doing what you think is right rather than blindly following instructions. You don't necessarily have to kill a target if he or she promises to disappear, but you have to weigh the risk of your employer finding out against the possibility that the person whose life you spare might prove useful later in the game, or even have work for you in the form of bonus missions. To say anything more specific on this subject would be to risk spoiling one of GTAIV's most interesting new features, but suffice it to say that every decision you make has consequences, and you'll likely want to play through the game at least twice to see how the alternatives unfold.

Grand Theft Auto IV's story mode can be beaten in less than 30 hours, and there are so many optional activities and side missions to take part in along the way that you can comfortably double that number if you're in no hurry. The majority of the story missions task you with making deliveries and/or killing people, and play out in much the same way as those in previous games. With that said, most of the missions are a lot easier this time around, partly because Niko is a more agile and efficient killer than any of his predecessors, and partly because the LCPD seemingly has better things to do than hunt down an illegal immigrant who's gunning down undesirables all over the city. Some of the more imaginative missions sprinkled throughout the story include a kidnapping, a bank heist, and a job interview. The cinematic cutscenes associated with story missions are superbly presented and are the sequences in which the game's characters really shine. Without exception, the characters you encounter benefit from great animation, great voice work, and superbly expressive faces. They're not always so impressive when they join you on a mission and refuse to do what they're supposed to (for example, not following you on an escort mission, or failing to negotiate a doorway). Nevertheless, these problems are few and far between, and they're made less painful by the new "replay mission" option that you're presented with whenever you fail.


He's a gun for hire, but Niko Bellic is the most likeable GTA protagonist to date.

New abilities in Niko's arsenal include scaling fences and walls anywhere he can get a foothold, shimmying along ledges, and, most importantly, taking cover behind objects. The ability to stick close to walls, parked cars, and the like at the touch of a button makes GTAIV's gunplay a huge improvement over that in previous games, and, in tandem with the new targeting system, it also makes it a lot easier. Enemies are rarely smart enough to get to you while you're in cover, and given that you can lock your targeting reticle on to them even when they're hidden, all you have to do is wait for them to poke their heads out and then pick them off with a minimum of effort. Locking on to enemies targets their torso by default, but you can use the right analog stick to fine-tune your aim and kill them more quickly with a headshot or two. Playing without using the lock-on feature make things more difficult, but you’ll need to master the technique so that you can shoot blindly at enemies from positions of cover when you dare not poke your own head out to line up the shot.

Given the amount of trouble that you get into as you play through the story mode, it's inevitable that the police are going to get involved from time to time, even when their presence isn't a scripted feature of your mission. Liberty City's boys in blue are quick to respond when you get flagged with a wanted level of between one and six stars, but they're not nearly as tough to deal with as their counterparts in previous GTA games. They don't drive as quickly when pursuing you, they rarely bother to set up roadblocks, and you'll need to blow up practically an entire city block before the FIB (that's not a typo) show up. Furthermore, you're given an unfair advantage in the form of your GPS system; when you're not using it to plot a valid route to any waypoint of your choosing, it doubles as a kind of police scanner. Any time you have a brush with the law, the GPS shows you the exact locations of patrol cars and cops on foot in your area, and highlights the circular area (centered on your last known whereabouts) where they're concentrating their search. To escape, all you need to do is move outside the circle and then avoid being seen for 10 seconds or so, which is often best achieved by finding a safe spot and just sitting there. It's not a bad system in theory, but in practice it makes dodging the law a little too easy, especially when your wanted level is low and the search area is small.


The new cover system makes gunplay much easier than in previous games.

When you're not running missions for criminals, taking part in street races, stealing cars to order, or randomly causing trouble, you'll find that there are plenty of opportunities to unwind in Liberty City. Some of these optional activities offer tangible rewards that can prove useful in missions later on, whereas others are just a fun way to kill time and take in more of GTAIV's superb humor. For example, you can watch television, listen to numerous different radio stations, check out some genuinely funny shows (including some big-name acts) at cabaret and comedy clubs, and use a computer to surf the in-game Internet.

GTAIV's Internet is filled with spoofs of all the kinds of Web sites that you'd only ever look at accidentally or when you know there's no danger of getting caught. Some of them can be found only by clicking on links in spam e-mails, whereas others are advertised prominently on the search page. There's plenty of amusing stuff to find if you spend some time in one of the "TW@" Internet cafes, but the most interesting site by far is an online dating agency through which you can meet women who, if they like your profile, will agree to go on dates with you. Dating and socializing with friends is something you can spend as much or as little of your time doing as you like, and though the people you meet can occasionally be demanding to the point that they become irritating, keeping them happy invariably benefits you in some way.

Sunday, July 27, 2008

Devil May Cry 4




The story of Devil May Cry 4 is set in and around the coastal town of Fortuna, which has an interesting tale by itself: it's governed by a militant theocracy known as The Order of the Sword, and protected by a group of Holy Knights. The people of the town worship the demon knight Sparda as a god and savior. During a ceremony in honor of their deity, Nero, a young knight, sees Dante crash through a window and slaughter the leader of the Order, as well as many of his friends. While he doesn't know who Dante is or why he's attacking them, Nero wants revenge for Dante's actions. What follows over the course of 20 missions is a quest of revenge and betrayal, as well as salvation and sacrifice, as Nero hunts Dante down across the land.

Apathetic and dismissive of authority, Nero is a younger, more angst-filled character than Dante's older, wiser and more sarcastic outlook on the world. However, he's just as skilled as the Son of Sparda, with a wide range of abilities to support him in combat. The first, and perhaps most obvious element, is the Devil Bringer, his demonically-enhanced right arm that allows him to project an energy arm ahead of him. This allows Nero to grasp distant objects, which he'll use to reach new areas or scale heights, as well as grab, throw and punch opponents. While this can be used to start or extend obvious combos, perhaps one of the most intriguing elements is that the arm responds differently when used against each opponent in the game. For example, players will grip and throw some creatures by their tails, while others may be pulled apart or even used as weapons against their allies. This can be factored into players' plans when using Nero's primary attacks in battle.

Nero has access to both projectile and melee strikes thanks to his unique weaponry, the Blue Rose and the Red Queen. The Blue Rose is a double-barreled pistol that allows Nero to fire powerful blasts at distant opponents. While slow to fire, the power of these blasts is quite strong, and can eventually be charged-up to provide even more punch. His more devastating attacks come in the form of the Red Queen, a motorcycle throttled, gas-infused sword that can be revved-up to add additional strength behind each combo or blow inflicted on an enemy. This boosting of the sword is known as the Exceed system, and allows Nero to charge the sword up three times, turning the blade red hot with energy and lashing out with fiery blows.

The Exceed system is one that can take a little getting used to. Continually pulling the trigger to rev the sword doesn't work nearly as well as slow, consistent pulls, which boosts the gears of the blade more. It also drops Nero to a slow walk as he reaches behind him and revs the motor of the Red Queen, which can be tricky to pull off consistently in the midst of battle, particularly because it leaves you open to attacks. While you can work on your timing after an attack to instantly charge up the blade, you won't always nail it, so the difficulty of this move is rather high. However, there's another, more pressing issue with the Exceed system, which is that you don't need to use it at all to quickly and efficiently eliminate the monsters within the game. Thanks to the strength and power of Nero's various combat skills and combos, you're better off eliminating your opponents with standard attacks than spending the time to charge up your blade.

Saturday, July 26, 2008

ASUS STRIKER EXTREME II


he Ultimate Gaming/Overclocking Platform
- Intel® Quad-core CPU Ready
- Intel® Core™2 Extreme / Core™2 Duo Ready
- Support Intel next generation 45nm Multi-Core CPU
- NVIDIA nForce® 790i Ultra SLI™
- Dual-channel DDR3 2000(O.C.)/1800(O.C.)/1600(O.C)/1333/1066/800 Support
- Fusion Block System
- CPU Level Up
- Memory Level Up
- LCD Poster
- SupremeFX II 8-CH Audio


LGA775 Intel® Quad-core Processor Ready
This motherboard supports the latest Intel® Quad-core processors in LGA775 package. It´s excellent for multi-tasking, multi-media and enthusiastic gamers with 1600/1333 MHz FSB. Intel® Quad-core is one of the most powerful CPU in the world

LGA775 Intel® Core™2 Processor Ready
This motherboard supports the latest Intel® Core™2 processors in LGA775 package. With new Intel® Core™ microarchitecture technology and 1333 / 1066 MHz FSB, Intel® Core™2 processor is one of the most powerful and energy efficient CPU in the world.
PCIe 2.0
Double Speed; Double Bandwidth
This motherboard supports the latest PCIe 2.0 devices for double speed and bandwidth which enhances system performance.
Memory Features
Dual-Channel DDR3 1333
To attain top performance, ASUS engineers have successfully unleashed the true potential of DDR3 memory. While in DDR3 1333 mode, ASUS´s exclusive technology offers a choice of FSB 1333 - providing great performance for 3D graphics and other memory demanding applications.
Performance with Reliability

Fusion Block System
H2O ready: The next step in thermal solution.
The Fusion Block System is a more efficient thermal solution compared to competing followers with complicated looks. It is a hybrid thermal design that combines the ROG´s renowned heatpipe design with the additional ability to connect to a water cooling system. By taking the entire integrated solution into design considerations, the user can enjoy exceptional thermal improvement to north bridge, south bridge, Crosslinx, and even VRM with a single connection. The Fusion Block System is the most versatile, efficient, and the most advanced thermal system there is on a motherboard.

CPU Level Up
A Simple click for instant upgrade
Ever wish that you could have a more expansive CPU? Upgrade your CPU at no additional cost with ROG´s CPU Level Up! Simply pick the processor you wanted to OC to, and the motherboard will do the rest!
See the new CPU speed and enjoy that performance instantly. Overclocking is never as easy as this.
2-Phase DDR3
Special Memory power to release memory power!
With the embedded 2-phase DDR3, this motherboard allows users to reach higher memory frequencies and enjoy better performance. Compared with only one phase solutions, this motherboard ensures longer power component lifespans and higher overclockability due to cooler temperatures and better efficiency.

ASUS EPU (Energy Processing Unit)
The ASUS EPU utilizes digitally monitor and tunes the CPU power supply with improved VR responses in heavy or light loadings.


EPU Video

Extreme Tweaker
One stop performance tuning shop
Extreme Tweakers is the one stop shop to fine-tune your system to optimal performance. No matter if you´re looking for frequency adjustment, over-voltage options, or memory timing settings, they´re all here!


Voltiminder LED
Friendly reminder on the intentional madness
In the pursuit of extreme performance, overvoltage adjustment is critical but risky. Acting as the "red zone" of a tachometer, the Voltiminder LED displays the voltage status for CPU, NB, SB, and Memory in a intuitive color-coded fashion. The voltiminder LED allows quick voltage monitoring for overclockers.

COP EX
OC in confidence
The COP EX allows overclockers to increase chipset voltages without the worries of overheating. It can also be used to monitor and save an overheating GPU. The COP EX allows more freedom and less constraint for maximum performance achievement.

EL I/O
Connect in the dark
Today´s users demand more than good performance-they demand more heart touching services like user-friendly features. The motherboard comes with the EL I/O, an impressive design that increases convenience in connecting devices on the back I/O. The cool EL lights up your I/O panel under your desk, in the dark, or in a LAN Party. No more jamming devices into the wrong connectors! when you´re in the dark!

Q-Fan Plus
Optimized quietness and cooling for more devices
The Q-Fan function automatically detects temperature and adjusts fan speed accordingly to achieve quiet and efficient cooling. With Q-Fan Plus, special temperature sensor cable is provided to detect temperature on any device. When used with a optional fans, you may activate Q-Fan function on up to 3 additional devices of your choice!

Loadline Calibration
Maintaining ample voltage support for the CPU is critical during overclocking. The Loadline Calibration ensures stable and optimal CPU voltage under heavy loading. It helps overclockers enjoy the motherboard´s ultimate OC capabilities and benchmark scores.
Sound with Clarity

SupremeFX II
Listen with Absolute HD
SupremeFX II delivers an excellent high definition audio experience to the gamers of ROG. The SupremeFX II features unique audio innovations for gamers to spot enemies in 3D environment during game play. SupremeFX II also provides gamers a special tool to emphasize human voices in games to help make dialogues clearer and more audible.

EZ DIY
LCD Poster
Debug with Translation
The new LCD Poster now posts critical POST information in an ever friendly and flexible external display. When system malfunction occurs, the LCD Poster automatically detects device failure and translates the errors on the LCD during POST. Unlike other competing 2 digit displays, users won´t need to read "gibberish" to find out what´s wrong.

Onboard Switch
No more shorting pins or moving jumpers
With an easy press during overclock, this exclusive onboard switch allows gamer to effortlessly fine-tune the performance without having to short the pins or moving jumpers!
ASUS Q-Connector
Make connections quick and accurate
The Q-Connector allows you to connect or disconnect chassis front panel cables in one easy step with one complete module. This unique adapter eliminates the trouble of plugging in one cable at a time, making connection quick and accurate.


Bundled Software

3D Game: Company of Heroes - Opposing Fronts
Company of Heroes - Opposing Fronts is the next chapter in the groundbreaking real-time strategy franchise and with DirectX®10 support.This stand-alone game features two unique armies with full length campaigns. Players will experience fast-paced dynamic tactics like never before, in two of the most brutal World War II campaigns ever fought.

3DMark® 06 Advanced Edition
The Gamers´ Benchmark
3DMark is the most popular and authoritative 3D benchmark application used by professionals around the world. The 3DMark06 is the latest version in the popular 3DMark series, including advanced SM2.0 and HDR/SM3.0 Shader graphics tests and now including single, multiple core and multiple processor CPU tests as part of the 3DMark score! The accurate performance and image quality diagnostic tool, designed for DirectX®9.0c, provides you with all the information you need to make all other competitors look bad.

Kaspersky® Anti-Virus
The best protection from viruses and spyware
Kaspersky® Anti-Virus Personal offers premium antivirus protection for individual users and home offices. It is based on advanced antivirus technologies. The product incorporates the Kaspersky® Anti-Virus engine, which is renowned for malicious program detection rates that are among the industry´s highest.


ASUS Unique Features
AI NOS™
Boost performance when you need it the most!
Applications such as 3D games and video editing demand a huge chunk of system resource. Inject "nitrous oxide" into your CPU! The patented AI NOS™ (Non-delay Overclocking System) technology intelligently detects system load and automatically boosts performance for the most demanding tasks. Unlike other dynamic overclocking techniques, AI NOS™ reacts much faster to satisfy your unending need for speeds .

ASUS O.C. Profile
Professional grade OC instantly
Overclock immediately with OC profile presets. Much more than simple frequency settings, this profile gives gamers comprehensive and detail tuning to frequency, voltages, and even timings to give you a real professional level of overclocking configuration!

C.P.R.(CPU Parameter Recall)
When the system hangs due to overclocking failure, there is no need to open the case to clear CMOS data. Just simply restart the system, the BIOS would show the previous setting and then users can amend the CPU setting again.
Noise Filter
Eliminate background noise while recording
This feature detects repetitive and stationary noises like computer fans, air conditioners, and other background noises then eliminates it in the incoming audio stream while recording.

EZ Flash 2
Simply update BIOS from a USB flash disk before entering the OS
EZ Flash 2 is a user-friendly BIOS update utility. Simply launch this tool and update BIOS from a USB flash disk before entering the OS. You can update your BIOS only in a few clicks without preparing an additional floppy diskette or using an OS-based flash utility.
MyLogo3
Personalize your system with customizable boot logo
The ASUS MyLogo 3 is the new feature present in the motherboard that allows you to personalize and add style to your system with customizable and animated boot logos.

Stack Cool 2
Effective and zero-noise heat dissipation
Stack Cool 2 is a fan-less and zero-noise cooling solution offered exclusively by ASUS. It effectively transfers heat generated by the critical components to the other side of the specially designed PCB (printed circuit board) for effective heat dissipation.
Dual Gigabit LAN
The integrated dual Gigabit LAN design allows a PC to serve as a network gateway for managing traffic between two separate networks. This capability ensures rapid transfer of data from WAN to LAN without any added arbitration or latency.
IEEE 1394a interface
IEEE 1394a interface provides high speed digital interface for audio/video appliances such as digital television, digital video camcorders, storage peripherals & other PC portable devices.
SATA on the Go
This motherboard supports the next-generation hard drives based on the Serial ATA (SATA) 3Gb/s storage specification, delivering enhanced scalability and doubling the bus bandwidth for high-speed data retrieval and saves. The external SATA port located at the back I/O provides smart setup and hot-plug functions. Easily backup photos, videos and other entertainment contents on external devices.
High Definition Audio
Enjoy high-end sound system on your PC! The onboard 8-channel HD audio (High Definition Audio, previously codenamed Azalia) CODEC enables high-quality 192KHz/24-bit audio output, jack-sensing feature, retasking functions and multi-streaming technology that simultaneously sends different audio streams to different destinations. You can now talk to your partners on the headphone while playing a multi-channel network games. All of these are done on one computer.

Quality & RoHS
Uses 100% All High-quality Conductive Polymer Capacitors
This motherboard uses all high-quality conductive polymer capacitors onboard for durability, improved lifespan, and enhanced thermal capacity.

GreenASUS
The motherboard and its packaging comply with the European Union´s Restriction on the use of Hazardous Substances (RoHS). This is in line with the ASUS vision of creating environment-friendly and recyclable products and packaging to safeguard consumers´ health while minimizing the impact on the environment.
The product (electrical , electronic equipment, Mercury-containing button cell battery) should not be placed in municipal waste. Check local regulations for disposal of electronic products.
- All specifications are subject to change without notice. Please check with your supplier for exact offers. Products may not be available in all markets.
- PCB color and bundled software versions are subject to change without notice.
- Brand and product names mentioned are trademarks of their respective companies.

Monday, July 7, 2008

HITACHI 1 TB HARD DRIVE


IMAGINE ONE THOUSAND thousand thousand thousand bytes. A terabyte, if you will. But more than just that—a milestone in storage capacity that hard drive manufacturers have been chasing for years. After more than a decade of living in a world of gigabytes, the bar has finally been raised by Hitachi's terabyte-capacity Deskstar 7K1000.

Being first to the terabyte mark gives Hitachi bragging rights, and more importantly, the ability to offer single-drive storage capacity 33% greater than that of its competitors. Hitachi isn't banking on capacity alone, though. The 7K1000 is also outfitted with a whopping 32MB of cache—double what you get with other 3.5" hard drives. Couple that extra cache with 200GB platters that have the highest areal density of any drive on the market, and the 7K1000's performance could impress as much as its capacity.

Has Hitachi achieved a perfect balance of speed and storage with its Deskstar 7K1000? We've tested it against nearly 20 competitors—including its closest 750GB rivals from Seagate and Western Digital—to find out.


Look a little closer, and you'll see that while the 7K1000 does indeed offer over a trillion bytes, that capacity only translates to 931 gigabytes. For an explanation of why, we have to delve into the always exciting world of numerical systems. SI units are built on the same base 10 decimal system we've been using since grade school. Computers, however, use a binary base 2 system. So, while a kilobyte in decimal is 1,000 bytes, a kilobyte in binary translates to 1,024 bytes. A binary terabyte, then, is not 1,0004, but 1,0244, or 240.

Multiplying that out, a binary terabyte yields 1,099,511,627,776 bytes, which is why the 7K1000 falls short of a thousand gigabytes. The drive would actually need 1,024 gigabytes to achieve terabyte status in the binary world. This translation problem isn't unique to the 7K1000, either. Virtually all hard drives advertise their capacities in SI units, so their actual capacities fall short of binary expectations.

Back in the day, the gap between decimal and binary capacity wasn't big enough to ruffle feathers. Gigabyte drives were only "missing" 24 megabytes, and that was easy to swallow. However, higher capacities widen the disconnect between decimal and binary, leading the terabyte 7K1000 to pull up 69GB short. If you take out multimedia files, 69GB is probably more than enough capacity for what most of us have on our hard drives, so it's hardly a drop in the bucket.

To help ease the confusion surrounding the PC's base 2 binary system, various standards bodies are pushing a set of alternative binary prefixes. A terabyte would remain one trillion bytes, while "tebibyte" would denote 1,099,511,627,776 bytes. Needless to say, that hasn't caught on yet. However, as growing hard drive capacities increase the amount of space "lost" in binary to decimal conversion, the tebibyte's time may come.

The drive
Now that we have the math sorted out, it's time to take a look at the Deskstar. Not that there's much to see.


The 7K1000 looks like just about any other desktop drive. Only a couple of characters on the label serve as evidence of its monstrous capacity. Hard drives don't need to score high on artistic impression, of course, but I'm continually surprised to see manufacturers wrapping their flagship products in the same generic skin as budget models. You'd think the reigning capacity king would have a little more flair, but there's nothing to visually set the 7K1000 apart from other Deskstar models or even competitor drives.

Maximum external transfer rate 300MB/s
Buffer to disk transfer rate 1070Mbps
Read seek time 8.5ms
Write seek time 9.2ms
Average rotational latency 4.17ms
Spindle speed 7,200RPM
Available capacities 750GB, 1TB
Cache size 32MB
Platter size 200GB
Idle acoustics 2.9 bels
Seek acoustics 3.0-3.2 bels
Idle power consumption 8.1-9.0W
Read/write power consumption 12.8-13.6W
Native Command Queuing Yes
Recording technology Perpendicular
Warranty length Three years

To see what makes the 7K1000 special, you have to dig into the drive's spec sheet. Terabyte capacity is obviously what makes this drive unique, but how it gets there is also important. The 7K1000 uses five platters to achieve its industry-leading capacity, perpendicularly packing an impressive 200GB onto each disk. These 200GB platters give the 7K1000 a higher areal density than competing drives that typically feature 188GB platters, and since higher areal densities can lead to better performance by allowing the drive head to access more data across the same physical area, the Deskstar is nicely set up for speed.
With the 7K1000 breaking new ground in cache size and capacity, it's almost amusing to see the drive hanging onto an old-school molex power connector. Power plug flexibility isn't a problem, of course, and it may actually come in handy for those looking to deploy the drive in extremely large storage arrays, since power supplies typically only come with a handful of SATA power connectors.